Related rhythm game · source checked 2026-10-13
Dashmetry Is Now Challenge Rush
Players still search for Dashmetry, but the project has moved under the Challenge Rush name. This page keeps the old search term connected to the current game without pretending it is an official Geometry Dash release.
Dashmetry has been rebranded as Challenge Rush. The Dashmetry rebrand page says existing levels, scores and leaderboard data moved to the new home. For the current playable version, use the official Challenge Rush link below rather than an old mirror.
What happened to Dashmetry?
The legacy Dashmetry site now presents a rebrand notice and points players to Challenge Rush. The notice describes it as the same game in a new home rather than a separate sequel.
Is Dashmetry Geometry Dash?
No. Challenge Rush is a separate browser rhythm platformer. The overlap is the style of precision timing, automatic forward movement and changing movement forms, which is why the two games are often compared.
Current Challenge Rush features
The official Challenge Rush site currently documents Normal, Practice and Endless play, a browser level editor, community levels, leaderboards, achievements and cross-device progress. A separate 1Games.IO update note from September describes Race Mode as released, while the current official site still labels Race Mode as “Coming Soon”; treat race availability as rollout-dependent rather than a guaranteed current mode.
Normal + Practice
Core progression and checkpoint-based practice are documented on the official site.
Endless Mode
The official site describes randomly generated obstacle runs that scale in difficulty.
Level editor
Creators can build and share browser levels with music-aligned obstacles and portals.
Community + progress
Leaderboards, achievements and cross-device progress are documented as current features.
Choose a mode for the task you actually want
| Task | Documented option | Useful distinction |
|---|---|---|
| Learn one difficult section | Practice Mode | The official description includes checkpoints and skip-forward, without leaderboard ranking. Use it to learn before comparing full runs. |
| Repeat a designed level | Normal Mode | The level is the comparison task. A run after practising a checkpoint is different from an isolated practice result. |
| Explore changing obstacles | Endless Mode | The official site describes generated courses. Two runs can have different obstacles, so survival alone does not isolate a skill change. |
| Create a controlled section | Level Editor | Use a fixed shared version when comparing attempts; editing the obstacle placement changes the task. |
Challenge Rush versus this site’s Wave Trainer
Challenge Rush documents multiple movement forms, designed/community levels and account-linked progress. Our Wave Trainer isolates its own hold/release movement model, gives local run metrics and does not reproduce Challenge Rush levels or import its scores. Choose the actual game for a particular level; choose the browser drill here to inspect how changing the hold/release balance changes a wave path.
This table interprets the developer’s mode descriptions. It is not a hands-on performance benchmark. Race and Daily Challenge are marked Coming Soon on the checked official page; do not choose them on the assumption that an older update note guarantees availability.
Dashmetry FAQ
Is Dashmetry still called Dashmetry?
The Dashmetry rebrand page says the game is now called Challenge Rush. It describes the move as the same game under a new home, with levels, scores and leaderboard data moving with it.
Is Dashmetry the same as Geometry Dash?
No. Dashmetry, now Challenge Rush, is a separate browser rhythm platformer. It shares familiar auto-running, obstacle-timing and form-change ideas, but it is not an official Geometry Dash release.
Where should I play Dashmetry now?
Use the current Challenge Rush page linked from the Dashmetry rebrand notice. This site does not mirror or rehost the game.